Eugenios Phistinius the Ward

Progenmius of the Schola of Our Lord Solar on Macharia.

Scrivener Adept of His Lord Inquisitor Aegidius Halikarn.

Description

A heavy-set man in his early 30s. Bald and pale, maltreated through years of artificial lightes, exposed to the bone dry air of Administratum archives. He squints. His hands are calloused by the auto quill and stained with inks.

His disposition varies, while obsequious towards superiors, he is demanding, demeaning, and short-tempered with subordinates. He takes painns to dress and behave as to underscore his current rank.

Raised a foundling, named by the Schola after assorted imperial saints by his Adeptus Ministorum keepers. The identity of an orphan further followed him through his early career as a scrivener at the Adeptus Administratum, attaching to him permanently the moniker Ward.

Right-handed.

Eugenios wrote the book The word of Saint Eugenios the Incandescent. So furious was the passion with thich he penned his work that anyone reading aloud from it is liable to sugger terribl burns as the very words ignire in their mouth. Only the most pious or strong-willed can read from The Word without injury.

Phistinius is a revered imperial saint of the Ecclesiarchy. A common Imperial proverb associated with Phistinius is “And Saint Phistinius went unto the enemu unarmed and unarmored.”

An image of a grumpy heavy-set man holding a pad of scrolling paper in his apparently-robotic arm.

Source: 40k.gallery

Talents

Data delver

You are naturally in tune with the flow of data and recorded information, efortlessly able to navigate the often byzantine records of the Imperium.
 

  • You have advantage on tests to find or retrive information from a document or archive (whether analog or digital).

  • You read text in half the time it would normally take.

Distracting

Regardless of your usual personality, you know how to be particularily bexxing by interruping people with disruptive, irritating, or offensive outbursts.
 

  • You can use this Talent once per encounter to interrupt another individual making a test by imposing a disadvantage on it.

  • In combat this talend is used as a reaction.

Gothic gibberish

Gothic gibberish is the appropriately verbose name given to the practice of talking rapidly and incessantly to confound a target by burying them beneath a deluge to obscure information.

  • You can make a Rapport[Charm] test opposed byt the target’s Discipline[Composure].

  • Your target must share a language with you and neither of you can be in combat.

  • If you win the test, your target is stunned for the duration. They may do nothing except stare at you dumbfounded.

Overseer

You’re practiced in instructing others to work just as well as yourself.
 
 

  • As an action, you may make a Challengin +0 Leadership test. If you succeed, you target may use your skill instead of their own for the next test they make.

Lickspittle

You are a bootlicker, a brown-nose, a groveling lackey and a sycophantic toady—but that almost always gets you what you want.

  • You gain advantage on any test made to suck up to a superior.

Acute sense of smell

One of your primariy five senses is highly developed, allowing you to spot what others miss.
 

  • You can make Perception tests to detect normally impercetible details associated with the sense.

Equipment

Auto-quill

These items allow you to transcribe spoken words or copy written ones into parchment. They work through a complex brass mechanism, ink generators, vat-grown quills, all with a great exactitude and speed.
 
 
 
 

  • You can use it to dictate and transcribe spoken word into parchment or coppy written text and diagrams onto parchment.

Writing kit

These basic kits are ideal where technology is unrealiable or where foul machine spirits dominate and interactions with them are suspect. Each has a parchment, quill, ink, and other items for recording information to be kept away from purging data sniffers and comm leaches, and stored in a manner more perminent than most technololgies allow.

  • Each writing kit contains the necessities for several dozen pages of penmanship, either by hand or Auto Quill.

Vox bead

Designed to fit inside the user’s ear, these communication tools let someone effortlessly talk to and hear others on the same vox channel. As their range is far beyond shouting and work in situations where shouting would call dangerous attention, they are almost essential for mission outfitting.
 
 

  • The item allows the wearer to communicate with other users on the same channel within one mile. Dense metallic obstructions andviolent weather can lessen or distrubt it.

Dataslate

Dataslates can be found anywhere in the Imperium and are a common way to store data.
 

  • They can be used to interface with many machines by making a Routing (+20) test (or harder for obscure or well-protected machinery, or impossible)

  • A dataslate can store and display multiple text, pict, and vid files.

  • Each can be locked by a biometric password, requiring a Hard (-20) tech test to bypass.

Chrono

A chrono is a basic, though often overlooked item used to determine the time. Resourceful folk use them to synchronize their actions.

  • Chronos display the current time and, if the planet supports it, automatically adjust to local time after only a few seconds on the ground.

 

Stub revolver

While the Imperium relies heavily on energy weapons for war, the equally lethal battles in the shadows are often fought with solid projectile weaponry. Stubbers, Autoguns, and shotguns come in a variety of forms and firing modes; stub weapons alone can be seen as single-shot stub revolvers to heavy stubbers, which can only be fired in barely-controlled cascades of bullets.

Knife

Weapons, Knife, Staff, Sword, Unarmed, Whip. Though these weapons pre-date the Imperium itself by untold millennia, their simple designs and dependable nature makes them favourites for many warriors. Most are simple tools of metal or wood, shaped with deadly purpose, others feature strange materials, ceremonial ornamentations, or other outstanding features.

Robes

The widest category of armour, this can include everything from the hand-made vests of lower-hive heavies to the armaplas rad-shielded plates worn by mechanised followers of the Adeptus Mechanicus. Similarly, their costs range from the inexpensive robes of Imperial servants to those made from the hides of rare beasts imported from distant worlds.
 

Name

Spec.

Dam

Range

Mag

Enc

Cost (Mag)

Availability

Traits

Stub revolver

Pistol

6

Medium

6

0

200 (5)

Common

Close, Loud, Reliable

Knife

One-handed

0 + StrB

/

/

0

50

Common

Subtle, Thrown (short)

Name

Locations

Armour

Enc

Cost

Availability

Traits

Robes

Arms, Body, Legs

1

1 (2)

10

Common

Subtle

Character sheet

WS

BS

Str

Tgh

Ag

Int

Per

Wil

Fel

28

30

39

44

31

35

36

27

42

Skill

Characteristic

Advances

Total

Athletics

Str (39)

0

39

Awareness

Per (36)

0

36

Dexterity

Ag (31)

1

36

Discipline

Wil (27)

0

27

Fortitude

Tgh (44)

0

44

Intuition

Per (36)

0

36

Linguistics

Int (35)

2

45

Logic

Int (35)

2

45

Lore

Int (35)

0

35

Medicae

Int (35)

0

35

Melee

WS (28)

0

28

Navigation

Int (35)

0

35

Presence

Wil (27)

2

37

Piloting

Ag (31)

0

31

Psychic mastery

Wil (27)

2

37

Ranged

BS (30)

0

30

Rapport

Fel (42)

1

47

Rapport[Charm]

2

57

Reflexes

Ag (31)

0

31

Stealth

Ag (31)

0

31

Tech

Int (35)

0

35